Showing posts with label Ravenloft. Show all posts
Showing posts with label Ravenloft. Show all posts

2019/02/26

D&D comics history part 35 - Shadows of the Vampire (IDW)

   IDW pursues the adventures of Minsc and his mates started in Legends of Baldur's Gate and publishes in 2016 a 5 issues mini-series, part of WotC's Curse of Strahd event, entitled :

Shadows of the Vampire

2016 TPB cover

   As in the previous series Jim Zub is in charge of the writing. The art will be fully done (coloring included) by Nelson Daniel. Neil Uyetake will remain in charge of the lettering and collection design.

   The story starts with our bunch of heroes (Minsc, Boo, Delina, Krydle and Shandie) looking for some mercenary job after their victory on the evil Dragon Cult. The party, still being considered as outlaws by the city guards and therefore keeping a low profile, pays a visit to the Temple of Kelemvor (god of the dead and the dying) which is having some trouble for the last few nights. There, they meet Father Alby, the priest in charge, who asks them to investigate. They'll be joined by Nerys, a female cleric, servant of Kelemvor who's not that glad to have to assist these bunch of faithless mercenaries. During their first camping night surveying the Temple, intruders (skeletons lead by Sangin and his two werevolves accolytes Dron & Utna) will pop in to steal some magic artifact. Then, trying to save Nerys (who's been kidnapped during the assault) and to retrieve the stolen magic items, the full crew -as well as the villains- will all be teleported via some magical myst in the well known Demiplane of Dread : Ravenloft. They end up in Barovia (description and map below), the domain ruled by the uber-famous and redoubted vampire Count Strahd von Zarovich...

Map of Barovia (including Shadows of the Vampire's plot locations)

Barovia as described in Ravenloft campaign setting : Realm of Terror (p.63-65 - TSR, 1990)

   As expected at the end of Legends of Baldur's Gate, the party is added a cleric. Nerys Kathon is a creation of Jim Zub and Max Dunbar. As for Minsc, Boo and Delina, Nerys will be too added as a playable character in Idle Champions of the Forgotten Realms in late 2018. (cf Jim Zub's tweet)

Nerys' first appearance (left) & her chara-sheet in Idle Champions (right)

    Regarding the storyline of this mini-series, it's obvious Jim Zub and Nelson Daniel used the Curse of Strahd module (WotC, march 2016), issued during the eponymous event, as their main source of inspiration, and that for both plot's intrigues and illustration designs. Curse of Strahd's adventure is kinda an enhanced and enriched remake of TSR 1983's D&D adventure : Ravenloft (I6) where Barovia was first ever mentioned.

Curse of Strahd - cover art by Ben Oliver (WotC, 2016) & I6 Ravenloft (TSR, 1983)

   Just after their arrival in Ravenloft, our heroes visit a Vistani (local Gypsies) camp where they'll meet a fortune-teller known as Madam Eva (stats below). If not mentioned in the comic, this place is known as the Tser Pool Encampment. And there is no doubt artist N.Daniel respected the map provided in the module to draw it as it's fitting almost perfectly :

Tser Pool Encampment - Art N.Daniel + Curse of Strahd's module map (p.36)

    Madam Eva is there the first named NPC the party encounters. She's a major character in the domain of Barovia as, apart from being a powerful medium and fortune-teller, she appears to be Strahd's half-sister.

Madam Eva as drawn by N.Daniel, with her infos & stats from CoS module (p.233-234)

   Madam Eva will use a Tarokka deck to tell Minsc his future. In 2016, GaleForce Nine issued a Tarokka deck to use with Curse of Strahd (or remotely as some kind of poker via the Prophet's Gambit's rules) and we can see here that Nelson Daniel used the exact same design of the cards (original art by Chuck Lukacs, who worked on many D&D modules as illustrator as well as on Magic : The Gathering cardgame) in the comic :

 Tarokka Deck Box (GF9, 2016) and its cards as used in Shadows of the Vampire

    Leaving the encampment, our adventurers will save another named NPC mentioned in the module, a certain Adrian Martikov who's being attacked by a horde of ghouls. This one will then propose the party to help him guard his wagon full of wine barrels until he reaches his destination, the Wizard of Wines Winery (owned by Davian Martikov, Adrian's suspicious father), where our heroes would be allowed to stay as a reward for their efforts. This subquest is directly inspired by the Special Events proposed in page 180 of Curse of Strahd :

"Wine Delivery" quest

Wizard of Wines Winery - Art by N.Daniel & CoS module map (p.175)

   In the meantime, the villain Sangin is taken back at Ravenloft Castle where Strahd summons the Three Bride to "discipline" him... and there the comparison between the module's illustration of these characters and Daniel's art suffers no doubt at all :

The Three Bride, N.Nelson & Curse of Strahd (p.93) versions
From left to right : Anastrasya Karelova, Ludmilla Vilisevic & Volenta Popofsky

   After that, Sangin will pay a visit to his former comrades at their home, the Werewolf Den. There we'll witness the confrontation of Dron & Utna with their pack leader, Kiril Stoyanovich after the fail of their escaping attempt. As there is an exception to every rule, Kiril is drawn by Daniel as bearded and bald-headed while he has black thick hair in the module's illustration.

Werewolf Den - description and map (Curse of Strahd module, p.201-202)

   Meanwhile our heroes will finally manage to arrive in the town of Vallaki. (Tho, when looking at the map of Barovia, it's very unlikely that they could have reached The Wizard of Wines without passing by Vallaki prior to that, especially considering they departed from the Tser Pool accompanying a carriage that had no means but to follow the road... just sayin' heh... :P)

Town of Vallaki - description and map (Curse of Strahd module, p95, 97)

   There, they will arrive in a middle of a Carnivale which theme of the week is "Parade of Purple" and will encounter the Burgomaster, Baron Vargas Vallakovich. Once again this NPC is directly inspired from the module in his traits :

Baron Vargas - N.Daniel & CoS module illustration (p.105) versions

   And soon, the great villain and ruler of Barovia Strahd von Zarovich will make some badass stylish entrance to finally confront our heroes...

Once a badass, always a badass...

Strahd's description & stats as in CoS module. (p.239-240)

   Strahd's background is vaguely and briefly evocated a fisrt time by Sangin wondering if Tatyana (Federovna) could have been the previous owner of the magic necklace. Tatyana was the betrothed of Strahd's younger brother Sergei von Zarovich (who briefly appears as a ghost at the end of the comic - second evocation of Strahd's past). After Strahd murdered Sergei by jealousy (and in order to gain eternal youth via a ritual of the black arts) on what was to be their wedding day, Tatyana, refusing to succumb to the murderer, threw herself off Castle Ravenloft into the chasm below. These events, which are at the origins of his curse, are told in the 1993 novel I, Strahd : The Memoirs of a Vampire by P.N.Elrod.

I, Strahd - The Memoirs of a Vampire (French cover - Fleuve Noir, 1997)

   Using the most recent Ravenloft materials as bedrock of their work, Jim Zub and Nelson Daniel offer here a great, coherent and, as we saw, very documented story. The more time our adventurers spend in the Demiplane of Dread, the more desperate they become. Ravenloft is a dark gothic setting where hope, faith and good feelings don't belong. Far from the comedy tone of the first series, we're experiencing here the pangs of the tragedy. It's only the second time a comic is set in Ravenloft in the whole D&D comics history (the other one being the short-story The Rigor of the Game from the Worlds of Dungeons & Dragons collection by DDP). And once again it worked like a charm. N.Daniel successfully followed up the work of Max Dunbar, respecting what his predecessor implemented and did great bringing the visual despair this narrative needed.

   Note that, for some reason, the first issue of Shadows of the Vampire as well as the TPB version contain the Tyranny of Dragons short story that was previously released online on WOTC website.

O,..,o

2011/05/15

D&D comics history part 25 - The Worlds of D&D (DDP)

In february 2008, Devil's Due started to release a new line of comics based on D&D license :  The Worlds of Dungeons & Dragons

 
 
The serie will ends the same year with the publishing of the 7th issue due to DDP's bad financial management. 
2 TPB will be released. The first one compiles the first 2 volumes of the serie with the single issue Eye of the Wolf and the second tome, the issues 3 to 5.
Issues 6 & 7 will never been compiled in TPB.

The serie in its whole is a melting pot of short novels based on different D&D settings as Forgotten Realms, Dragonlance, Ravenloft, Eberron or Dark Sun, each story being developped by its own writers and artists.



First story is entitled Dark Mirror and is set in the Forgotten Realms.
Written by famous R.A. Salvatore,  its art is done by Rafael Kayanan.
(adapted by Nick Schley ; colors by Lovern Kindzierski ; letters by Payton Gauldin / Ninja Lettering ; edits by James Lowder & Mike O'Sullivan)
It s been published in 2 parts in the issues 1 & 2.

It s a short story of the ûber-famous drow Drizzt Do'Urden involved in the rescue of kidnapped villagers while he s on his way to Lady Alustriel's. He will then hunt a goblin named Nojheim who fled the fight. Later, he ll discover that the goblin is in fact the slave of Rico, the big guy of the village...

 

Everything in this short is just amazing. The plot, the narrating, the art, all fits perfectly Drizzt's world.

The original story was released in the 1993 anthology Realms of Valor, edited by James Lowder.

The style is dark and sharp as is the story. Artist R. Kayanan, helped by L. Kindzierski for the coloring created a masterpiece here.



In the second story entitled The Legacy and based on Dragonlance setting, published as well in 2 parts in the first 2 issues, we re following Palin Majere, son of Caramon and nephew of the greatest mage Raistlin.

The story is based on a part of the novel The Second Generation by Margaret Weis & Tracy Hickmann. The events depicted take place years after the War of the Lance and start the era known as the Fifth Age.
It relates the adventure of Palin at the Palanthas' Tower of High Sorcery where he will travel through the magical portal that leads to the domain of Thakisis, the evil goddess, where his uncle, the archmage Raistlin, is held prisoner...


Besides the good narrating, I am not a great fan of the art by Javier Aranda mixed with the coloring by Chris Summers... Imo, the colors are far too bright and the chara design is a bit childish considering the story.
(adapted by Neil Kleid ; letters by Payton Gauldin / Ninja Lettering ; edits by James Lowder & Mike O'Sullivan)



The third story is entitled Elminster at the Magefair and has been released in 2 parts in issues 3 & 4.
Written by Ed Greenwood and adapted by Jeff Grubb, this adventure of the most famous archmage of the Forgotten Realms has been put on paper by Juanfran Moyano for the lining and Malti Verma for the coloring.
(letters by Crank! & Bernie Lee ; edits by James Lowder & Mike O'Sullivan)


Somehow closed to the spirit of the TSR Limited Editions, we have here a funny adventure of Elminster and his "bodyguard" Storm Silverhand at the magefair (kind of wizardry convention).

As "Dark Mirror", it was originally compiled in the anthology Realms of Valor.

The art is pretty decent and the narrating is just hilarious, as one could expect considering the main character...



4th story is based on Ravenloft setting.
Released in issue 3, it s entitled The Rigor of the Game.

This very short story (only 20 pages... sadly !) is a real masterpiece for a bunch of reasons. It is the first comic adaptation based on Ravenloft setting.

Ravenloft, also known as the Demiplane of Dread, is not a common D&D world.
It exists in parallel with the other worlds and has no definitive frontiers. The border of the world in engulfed in a mystical mist. This mist can appear in any other D&D world to draw any evil character into the demiplane.
Ravenloft is divided into Domains that are ruled by Darklords, who were powerful damned characters in other worlds and who are now imprisoned within, where they suffer their torments for eternity. Most famous Darklords are the vampire Strahd von Zarovich, the lich Azalin and the death knight Lord Soth.

In this story, we re following a certain Arkwright (Oliver), a gambler with an extraordinary luck who will have to play dice against the doomed Lord soth...

Lord Soth, known as the Knight of the Black Rose, great villain of the Dragonlance setting was once Lord Loren Soth of Dargaard Keep. Doomed to undead curse by his last wife he murdered for a presumed infidelity while he should have been saving Krynn from the Cataclysm, he was taken by the mist of Ravenloft during the events of the Blue Lady's War as he was fighting with his servant Caradoc who betrayed him. Once in the Demiplane of Dread, after a stay in the Domain of Barovia ruled by Strahd, he got granted his own domain, Sithicus, the land of spectres.

The plot here takes place in an inn named the Iron Warden.

 

It is adapted from the story of the same name published in the novel anthology The Tales of Ravenloft. It has been written and adapted by James Lowder himself who has written most of the novels featuring Soth.
The artist is the great Tim Seeley and Lizzy John is in charge of the coloring.
(letters by Crank! & Bernie Lee ; edits by James Lowder & Mike O'Sullivan)

The visual render is spectacular, perfectly fitting the dark gothic atmosphere of the setting.



A Stone's Throw Away, 5th story of this anthology, released in 2 parts in issues 4 & 5, depicts the incidents involving the kender Tasslehoff Burrfoot as he got in his possession (heh...) a magical ring and confronted the Magus, a poweful necromancer.

The Story, originally written for Dragon Magazine #85 (1984), set in Dragonlance, is from Roger E. Moore and adapted by Stan!.

Artist is Javier Aranda, assisted by Andrew Elder for the coloring.
(letters by Crank! & Bernie Lee ; edits by James Lowder & Mike O'Sullivan)


As anything involving a kender, and especially Tas, the narrating is hilarious as it becomes more and more Murphy-ish. It reminds me of the lost TSR Limited Edition "The Unity of Ring" as for the plot as for the humor.

About the art, I have to say that if I have been disappointed by J. Aranda on his previous D&D work, this time it s pretty ok. The only remark is about the coloring here. Apparently A. Elder opted for a dominance of red or blue, and imo, it s a bit "too-much"...

But well, in its whole it s a very nice and entertaining work we have here.



6th story, based on Eberron setting and entitled The Weight of Water, went out in issue 5. Written by Ed Bolme, adapted by Chad Rebmann. Art by Eric J. and colors by Rob Ruffolo. (letters by Crank! & Bernie Lee ; edits by James Lowder & Mike O'Sullivan)


This is a strange story of a conflict between 2 armies, one from Karrnath (in red), and the other from Aundair (in blue).
The troups of Karrnath, following the orders of some female necromancer, are attacking caravans under the protection of Aundair. A monk from Aundair named Teron is sent with the army to discover why the caravans are disappearing and to solve the problem.

In the end, it s more a fairy tale with some moral of the story. The whole looks like a chess game.

The story first went out in the Eberron anthology The Tales of the Last War, released in 2006.

The art is decent but the style reminds me of late 90's comics.
It s the second time Eberron is adapted into comic but the plot could have been set anywhere else imo...
Note also that this is the last Worlds of D&D story compiled in TPB.



In Raistlin and the Knight of Solamnia, 7th story that appears in issue 6, we re back in Dragonlance.
The artist Javier Aranda and colorist Alejandro Torres give us some decent work on this adaptation by Paul D. Storrie of a novel from writers Margaret Weis & Tracy Hickmann. (letters by Crank! & Bernie Lee ; edits by James Lowder & Mike O'Sullivan)
The original novel was released in the anthology Tales of Dragonlance II, vol. 3 The War of the Lance.
The plot takes place just after Raistlin successfully passed his test to become a mage. Seeking for a job, Raistlin and his brother Caramon are spending a moment in some inn when they got accosted by a Kender named Earwig Lockpicker who claims to be friend of Tasslehoff... Then a knight of Solmania and his family enters the inn...
This will lead the companions and the knight to some haunted ruins they have to uncurse to earn some gold...


Following the principle of having a short story that focus on a specific aspect of the D&D setting (here, the mistrust between Knights and Mages) this story do the job, no more no less. Just another short novel fairly adapted.



The 8th story is far more interesting as it is set in Dark Sun.
Entitled Hunt's End, it s the first comic adaptation ever in this setting.

Adapted by Andrew Dabb, this story, written by Rudy Thauberger, is drawn by Chris Steininger and colored by Joseph Baker.
(letters by Crank! & Bernie Lee ; edits by James Lowder & Mike O'Sullivan)
To my knowledge, R. Thauberger originally wrote it for Dragon Magazine 220 (august 95).

Dark Sun is a setting born in 1991 featuring a post-apocalyptic world name Athas.
Long ago it was a luxuriant planet that has been stripped of its natural richness by the excessive use of the power known as defiling magic. Now, it s mostly a desertic world with oasis here and there and some major cities ruled by the Sorcerer-Kings.
The rarity of metal is so that most of weapons are made of wood, bones or obsidian. Most of the races developped psionist abilities to be able to survive in this deadly environment. Athas also counts unique playable races as the Thri-Kreen (mantis men) or Aarakocra (bird men).

Here, we re following a halfling outcast named Tanok and his two thri-kreen companions K'rt & Rr'k hunting down a caravan of Templars of the Sorcerer-King of Draj, city-state in the northeastern area of the Tyr Region. (Draj is an Aztec-inspired state btw)


Colorist Joseph Baker did a great job here, rendering the impression of dryness by using a nice panel of yellows and browns.
Steininger's "jagged" style fits nicely the raw brutality of the story.
Note that in 2011, IDW Publishing will release a 5 comics story based on Dark Sun.



9th story, The Great Hunt, that went out in nov. 08 in the7th and last issue of The Worlds of D&D is based on the Forgotten Realms setting.
It s been written and adapted by the well-known Elaine Cunningham. The art is by Jose Aviles and coloring by Kenneth Loh. (letters by Crank! & Bernie Lee ; edits by James Lowder & Mike O'Sullivan)


It s another story about a hunt... this time orcs, followers of Malar the Beastlord, hunting elves of Tethyr's forest during the War of Reclamation. But against all odds, the orcs have to fight a powerful enemy, the moon elf and crime lord Elaith Craulnober who s escorting the half-elf princess Arilyn Moonblade. These two will cause difficulties to the hunters...

Elaine Cunningham originally wrote this short for issue 246 of Dragon magazine (1998).

It s a nice story, with rare speach bubbles. The style and coloring are pretty ok.
There is no much to say as it s just a "slice of life" in the end...



10th and last story is entitled Definitions of Honor.
Written and adapted by Richard A. Knaak, it has been drawn by Pat Quinn and colored by Joseph Baker. (letters by Crank! & Bernie Lee ; edits by James Lowder & Mike O'Sullivan)


Set in Dragonlance, we re following a young solamnic knight named Torbin seeking for some glory. Arriving at Dragon's Point, a little village of fishers, he s asked to get rid of a minotaur who s terrorizing the inhabitants.
But the minotaur turns out to be not that evil threat he was described as...

The story is taken from the anthology "Kender, Gully Dwarves, and Gnomes" that went out in 1987 and that compiles 10 short stories.

The art is pretty decent. The colors are a bit drab, almost pastel and offer the reader a strange but not unpleasant atmosphere.



In 10 short stories, DDP gives us a nice insight of the different D&D settings.
The parallel with TSR Limited Editions is obvious.
Imo, the redundant feeling that comes out in all these stories is the sense of the absurd in different situations. I tend to think this was the base of reflexion of DDP staff when they had to choose what to adapt.

This anthology is a success. If some of the stories are just so-so, the quality of work in the whole worth it.

°_°

2010/05/19

D&D comics definitive list

LAST UPDATED : 2024/01/28


D&D cartoon-ads
Zenopus Castle - 8 pages (TSR, 1981-82)
Dungeon of Roakire - 4 pages (TSR, 1981-82)
Quest Through the Savage Country - 2 pages (TSR, 1982)

Dungeons & Dragons Cartoon (from the animated series)
Dragones y Mazmorras (Spain) - Issues 1-27 (Comics Forum, 1985-86)
Dungeons & Dragons Annual - 1 issue (Marvel, 1987)
Dungeons & Dragons Summer Special - 1 issue (Marvel, 1987)
Le Sourire du Dragon (France) - Issue 1 (Editions de la page blanche, 1987)
Dungeons & Dragons (Netherlands) - Issues 1-4 (Junior Press Strip, 1988)

The Dragonlance Saga
Books 1-3 (TSR, 1987-88)
Books 4-5 (TSR / DC comics, 1990-91)

Advanced Dungeons & Dragons
Issues 1-36 + Annual 1990 (DC comics, 1988-90)

Dragonlance
Issues 1-34 (DC comics, 1988-91)

Forgotten Realms
Issues 1-25 + Annual 1990 (DC comics, 1989-91)

Spelljammer
Issues 1-15 (DC comics, 1990-91) 

TSR Worlds
Annual (DC comics, 1990)

War of the Gods ! Avatar
Issues 1-3 (DC comics, 1991)

Dragon Strike
Issue 1 (Marvel, 1994)

Limited Editions
AD&D - Labyrinth of Madness (TSR, 1996)
Forgotten Realms - The Grand Tour (TSR, 1996)
Dragonlance - Fifth Age (TSR, 1996)
Birthright - The Serpent's Eye (TSR, 1996)

The Bargain (Planescape - Hellbound : The Blood War)
1 issue (TSR, 1996)

Baldur's Gate
1 issue (TSR / Bioware / Interplay, 1998)

Forgotten Realms : The Forbidden Sands of Anauroch
Issues 1-2/6 (WOTC / 21st Century, 2000)

In the Shadow of Dragons
Issues 1-8 (Kenzer & Co, 2001-02)

Tempest's Gate
Issues 1-4 (Kenzer & Co, 2001-02)

Black & White
Issues 1-6 (Kenzer & Co, 2002-03)

Where Shadows Fall
Issues 1-5 (Kenzer & Co, 2003-04) 

Vecna : Hand of the Revenant
Issue 1 (Iron Hammer Graphics, 2002)

The Unity of Rings
1 issue (WOTC online comic, 2003)

D&D - Crisis in Raimiton
1 issue (WOTC free comic, 2004) 

Dragonlance - The Legend of Huma
Issues 1-6 (DDP, 2004-05) 

Forgotten Realms - The Legend of Drizzt
Book I - Homeland - Issues 1-3 (DDP, 2005)
Book II - Exile - Issues 1-3 (DDP, 2005)
Book III - Sojourn - Issues 1-3 (DDP, 2006)
Book IV - The crystal Shard - Issues 1-3 (DDP, 2006)
Book V - Streams of Silver - Issues 1-3 (DDP, 2007)
Book VI - The Halfling's Gem - Issues 1-3 (DDP, 2007)
Book VII - The Legacy - Issues 1-3 (DDP, 2008)
Book VIII - Starless Night - Issue 1 (DDP, 2008)

Dragonlance Chronicles
Dragons of Autumn Twilight - Issues 1-8 (DDP, 2005-06)
Dragons of Winter Night - Issues 1-4 (DDP, 2007)
Dragons of Spring Dawning part 1 - Issues 1-6 (DDP, 2007)
Dragons of Spring Dawning part 2 - Issues 7-12 (DDP, 2008)

Eberron - Eye of the Wolf
1 issue (DDP, 2006) 

The Worlds of Dungeons & Dragons
Issues 1-7 (DDP, 2007-08)

Dragonlance Legends
Time of the Twins - Issues 1-3 (DDP, 2008) 

Dungeons & Dragons - Fell's Five
Issues 0-15 (IDW, 2010-12)

Dark Sun - Ianto's Tomb
Issues 0-5 (IDW, 2011)

The Legend of Drizzt - Neverwinter Tales
Issues 1-5 (IDW, 2011-12)

Forgotten Realms
Issues 1-5 (IDW, 2012)

Eberron - Abraxis Wren
Infestation 2 Dungeons & Dragons - Issues 1-2 (IDW, 2012)
Annual 2012 - 1 issue (IDW, 2012) 

Forgotten Realms - Cutter
Issues 1-5 (IDW, 2013)

Tyranny of Dragons
10 Pages (D&D Online comic, 2014-15)

Heroes of Baldur's Gate
Legends of Baldur's Gate - Issues 1-5 (IDW, 2014-15)
Shadows of the Vampire - Issues 1-5 (IDW, 2016)
Frost Giant's Fury - Issues 1-5 (IDW, 2017)
Evil at Baldur's Gate - Issues 1-5 (IDW, 2018)
Infernal Tides - Issues 1-5 (IDW, 2019-20)
Mindbreaker - Issues 1-5 (IDW, 2021-22)

Rick & Morty vs. Dungeons & Dragons
Chapter I - Issues 1-4 (IDW & OniPress, 2018-19)
Chapter II : Painscape - Issues 1-4 (IDW & OniPress, 2019)
The Meeseeks Adventure - 1 issue (IDW & OniPress, 2022)

Forgotten Realms - A Darkened Wish
Issues 1-5 (IDW, 2019-20)

Stranger Things and Dungeons & Dragons
Issues 1-4 (IDW & Dark Horse, 2020-21)

At the Spine of the World
Issues 1-4 (IDW, 2020-21)

Ravenloft - Orphan of Agony Isle
Issues 1-4 (IDW, 2022) 
 
Dungeons & Dragons Annual (Lost & Found / Something for Everyone)
1 issue (IDW, 2022)
 
Honor Among Thieves - The Fist of the Moon
Issue 1 (IDW, 2023)

D&D - Dungeon Club
Roll Call - 1 issue (HarperAlley, 2023)
Time to Party - 1 issue (HarperAlley, 2024) [upcoming release]
 
Dungeons & Dragons - Saturday Morning Adventures
Saturday Morning Adventures - Issues 1-4 (IDW, 2023)
Saturday Morning Adventures - Endless Summer - 1 issue (IDW, 2023)
Saturday Morning Adventures II - Issues 1-3 (IDW, 2024) [upcoming release]
 
Fortune Finder
Issues 1-5 (IDW, 2023-24) [ongoing release] 

Ravenloft - Caravan of Curses
1 issue (IDW, 2024) [upcoming release]

 
Reprints, Collection & Omnibus :
Forgotten Realms Classics - Issues 1-4 (IDW, 2011-12) 
Dungeons & Dragons Classics - Issues 1-4 (IDW, 2011-13)
Dragonlance Classics - Issues 1-3 (IDW, 2015-16)
The Legend of Drizzt Omnibus - Issues 1-2 (IDW, 2011-12)
The Legend of Drizzt - Issues 1-6 (IDW, 2015-17)
Dungeons & Dragons 100-page spectacular - 1 issue (IDW, 2012)
Forgotten Realms 100-page spectacular 2012 - 1 issue (IDW, 2012)
Forgotten Realms Omnibus (IDW, 2015)
Abraxis Wren of Eberron (IDW, 2015)
Dragonlance Chronicles - Issues 1-3 (IDW, 2015-16)
Dragonlance Legends - Time of the Twins (IDW, 2016)
The Legend of Huma (IDW, 2017)
100 Pages of Dungeons & Dragons - Baldur's Gate (IDW, 2019)
Days of Endless Adventure (IDW, 2019)
The Best of Minsc & Boo (IDW, 2022)
Rick and Morty vs. Dungeons & Dragons - The Complete Adventures (IDW, 2022)
Dungeons & Dragons Library Collection, Vol. 1 (IDW, 2023)